Owned the design of multiple gameplay features including abilities, enemies, levels, and weapons in Rise of the Warbots, a PvE and PvP survival game.
Drove the release of the Avatar Archetype Collection and served as the product owner of various gameplay experiences, including Social Spaces and Desert Driving.
Designed various encounters throughout each sector of the game, ensured Biomes were visually compelling and created reward systems to enrich the player's journey.
Prototyped and iterated levels, implemented layout, character placement, objectives and engagements for both the single player and co-op missions of the game.
I have also made a lot of educational material and small personal games which you can browse below.
Designed historically accurate levels inspired by 16th century structures as well as card collecting and battling mechanics for the Worcester Art Museum.
Designed intriguing gameplay spaces, objectives and encounters for a variety of educational mini games that assess specific aptitudes and cognitive skills.
Championed gameplay vision, secured endorsement from project leadership and partners, and offered valuable UI and UX insight throughout development.
Please get in touch if you have questions about any of the work on this site or if you would like to work with me on a future project.
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